The goal of this project was to make a game that showcases the capability of Roblox Studio, in addition to providing Roblox with the framework to expand the game on into the future. With this goal in mind, team Atlas created Ocean Empire.
Ocean Empire is a multiplayer, ship building/battling game for iPad and PC. Players can customize their ship by adding various components with different attributes, allowing them to build a ship that fit their own particular play style. The players then use these ships to sail the high seas, gathering resources and battling up to 5 other players through the Roblox servers.
Project Website: http://www.roblox.com/games/144396636/Ocean-Empire-Beta-0-7-3
I was the producer and game designer in a team of 6 people. Tasks include:
Schedule task for team members.
Conduct meetings with teammate and clients
Communicate game direction with clients in Roblox.
Compose the game design document.
Conduct on-site and online playtests. Design surveys for testers.
Implement game features including random map objects generator, projectile behaviour of the basic cannon. (Used Lua and Roblox's game engine.)
Ocean Empire postmortem: https://madturtle84.wordpress.com/2014/07/16/postmortem-ocean-empire/
This game was reaching 1,000 concurrent players at Roblox platform.